using UnityEngine;
using Weapons.Components.ComponentData.AttackData;

namespace Weapons.Components.ComponentData
{
    public class ActionHitBoxData : ComponentData<AttackActionHitBox>
    {
        [field: SerializeField] public LayerMask DetectableLayers { get; }

        protected override void SetComponentDependency()
        {
            ComponentDependecny = typeof(ActionHitBox);
        }
    }
}